Nostalgia in Games

Nostalgia. The word brings to mind a joyous familiarity felt when engaging in something in the present that we really enjoyed doing in the past. Gaming is no different. Everyone has games that bring back memories from, what we think of now as, better times. Hindsight is a like the snob that points out what you could have done, hindsight tells us our childhood may not have been as bad as we thought. As adults we know how the world works. When we were growing up, we never really had a grip on the world. Hindsight tells us that those times were better, safer, less complicated. Games that bring on nostalgia puts us in the mindset of a kid again. It makes us feel safe, secure, and protected. Humans have a natural tendency to want safety and protection. Especially the adults, because as adults we know just how quickly the world can go from OK one day, to horrible the next. As gamers we seek safety and security in games.

I started gaming when I was very young as most gamers my age did. I grew up playing Super Nintendo and Nintendo 64 with my mom and sister. Super Mario, Kirby, and Mario Cart were a few of the titles that we played. Zelda was perhaps the biggest game we played. My mom has problems with fast-moving games like Call of Duty and other highly graphic games. So we played Super Nintendo and what a time it was! Zelda on the Super Nintendo we beat many times. I say “we” but it was my mom playing not me or my sister. Even thinking about it while writing this I’m getting nostalgia. We kept getting close to the end and then the game wiping our save out so we started over like three times. It was good times. That was when I was around six or seven or eight. Long time ago. Nostalgia gives us hope for the future. It tells us that if good times happened in the past then more good times will happen in the future.

Later I started gaming on my own. It is hard to think about what game came next in chronological order but they all had a theme: single-player strategy. A broad gaming description that can fit a lot of games in it. Games like Pharaoh and Cleopatra, Age of Empires II, and of course Sid Meier’s Civilization III. I was not allowed to play shooters as they had bad language in them and so was restricted to single player games. My parents were very protective and games were not as prevalent twenty years ago as they are now. Pharaoh is a city builder placing you in ancient Egypt. The goal of the game was the build great cities using the resources at your disposal and it was quite a challenge for an eleven year old. Age of Empires II is a real-time strategy game that is completely different from pharaoh. You have to balance resource collection and troop production to take down either AI or other players. Civ III was probably my favorite game growing up. To this day, I still play pharaoh and age of empires II.

Think about what nostalgia is again for just a second. It is a feeling coming from a memory. A memory of “better times” that may or may not be accurate. Games we played a long time ago, that brings back those memories, might not continue to be fun. Civ III I played for hundreds of hours when I was younger is not as fun now that I am older so I do not play it as much now. Sometimes nostalgia lies.

In conclusion, nostalgia in games is a good thing. It allows us to relive parts of our childhood that we otherwise would not have a reason to bring back up from the depths of our minds. Many people say that video games lead to anti-social behavior, violence, and a drop in school grades. Video games teach us how the world is. When you are playing multiplayer of any game you will usually find people who are just toxic. It prepares for dealing with the worst society has to throw at us. Human beings are prone to violence. The first murder happened when Cain killed Abel back in Genesis. I am pretty sure at they did not have video games back then. So this point is always going to be moot. The only point that actually makes sense is the drop in school grades. It takes a great deal of discipline to do school work over video games. It builds character this discipline. So next time you feel nostalgia coming on, take some time to stop and smell the memories. Bask in the thoughts of better times and the hope that good times are still ahead, no matter what the world tells you in the present. This is what video game nostalgia teaches us.

When The Fun In Gambling Is No Longer Fun

Gambling is all fun and games until you hit the point where you cease seeing the fun in it, or you become irredeemably addicted.

Admittedly, most people do not see it coming. They start gambling for very noble reasons including,

1. The need to take time away from work and family pressures
2. Escape route from depressing thoughts on other issues.
3. Hopes of winning a fortune and living lavishly ever after
4. To bring a tinge of excitement into their otherwise dull lives
5. A chance to go out there, socialize and make new friends.

As you can see from the above points, no one anticipates that gambling will grow into the Frankenstein that now threatens to push them off the sanity cliff. A lot of people are able to keep their gambling under rein. They do it for fun, to pass some time and to socialize. Others lose it completely. They become slaves to online and offline gambling. It throws their lives off-balance. They start putting more time and money into gambling, and they gradually neglect other aspects of their lives.

At this point, problem gamblers look back at their lives and get surprised at how and when it happened. For a lot of people, the problem starts with a shift in mentality. A big loss or a big win, and you are hooked. You start gambling more money than you had planned to spend on gambling, you invest a lot of time in the casinos and before you know it, you are a slave to gambling. You can’t eat, sleep nor breathe without thinking gambling.

To help you understand how gambling addiction works, I have analyzed some of the most common factors that pull people deeper and deeper into addiction.

1. Illusion that You Can be in command of Chance
No one can control chance. It doesn’t favor anyone, smart or otherwise. Unfortunately many problem gamblers think that they can manage to overturn their luck on the tables through sheer power of the mind. They have this skewed illusion that they can win if only they can learn the tricks of the game. They spent hours on end in the casinos trying to perfect their game. They fail to acknowledge the fact that gambling is 100% chance and not something to be learned. There are no tricks and knowledge that will all of a suddenly overturn the tables to your favor.

2. The Lure of the Jackpot
Winning a few hands on the tables can make you feel unconquerable. Everyone loves winning, and science has proved that people remember their victories more than they remember their losses. Fortunately, or probably unfortunately in this case, new gamblers have what is commonly referred as ‘beginner’s luck’. They begin their gambling hobbies on the right foot. They become obsessed with the idea of winning the jackpot.

3. Faith of Changing Luck
In life, we are encouraged to get up after every fall. We will make it in the end. We will accomplish our goals if we do not quit. After all, who wants to quit while the gold vein could be just a few inches away. There is only one place where this advice does not apply. If your quests are governed by pure luck, there is very little chance that you will ever make it. The statistics are open for anyone who wants to take a look. Gambling only ends up in massive losses, debts and frayed social relationships. There is no better time to quit than now. Lady Luck will not smile at you anytime soon.

How To Know If You Are Addicted To Gambling
Although there are clear pointers that indicate you are going down the addiction lane, it can be extremely difficult to identify them if you do not know what they are. This is probably the saddest thing about addiction. We never know we are addicted until we take a step back and look at ourselves in hindsight, at which time the damage has already been done.

In this section, we will discuss the 5 major red flags to watch out for.

1. You Just Can’t Stop
Remember the wise Gambler who Kenny Rogers sings about? Every wise gambler knows when to hold and when to fold. Compulsive gamblers on the other hand do not have limits. They will gamble everything they have thinking that they are having bouts of fun, when in actuality they are driven by compulsions beyond their control.

2. Gambling with Money Not Meant for Fun
Problem gamblers will gamble with money that they can’t stand to lose. They do not have a set gambling budget and will often risk money meant for important things such medical bills and other utility bills.

3. Gambling to Win or to Recover Losses
If you find yourself gambling more for the sole purpose of hitting the jackpot than for fun, you need to reevaluate yourself. Same case applies if the main driving force behind gambling is to recover losses that you had suffered earlier.

4. Obsessively Thinking about Gambling
If you eat, drink and sleep thinking about gambling, you might already be too deep in the trench.

5. Borrowing to Finance Gambling
Have you ever borrowed money to finance gambling? Chances are if you have, things are not looking so good.

What other key pointers do you think indicate a problem with gambling? I believe that you know them better. You know what triggers that red flag and siren at the back of your mind. A lot of gamblers realize the symptoms that point to problematic gambling in their lives, yet stopping becomes a quagmire.

The Importance of Using Visual Concepts in The Production of Video Games

Responsibilities of an artwork studio and its impact on the production of a game.

Within the whole structure of a game development studio, building a good team and effective planning is critical to any project.

Pre-production is a crucial time when game design decisions will reflect the bottom line.

A fundamental part of this planning is the choice of the graphic characteristics of the project, where the function of a video game studio goes beyond the design of efficient mechanics and opens space for the creation of a visual identity that should reflect the objectives of the project at first sight.

Regardless of the platform where the project will be launched, the visual identity represents the player’s entrance to the world that is presented to him, it is by this element that the player identifies with the atmosphere, becomes familiar with the setting and the plot and is The main immersion tool the game can offer.

All this process of visual creation is in the hands of artwork studio and its professionals dedicated to artistic visual creation, responsible for video game art. The main function of the designer is the creation of interface mediated communication within the game, as in any work that uses design concepts, the function of artwork studio is to transmit information visually and interactively to the player.

Development of New Rendering Technologies

Over the years, the technology surrounding the gaming world has been growing ever faster, with new possibilities for more convincing and interactive visual simulation. The development of new engines, new production tools and the application of art concepts in productions, brings the gaming industry closer and closer to giants such as the film industry for example, in terms of investments, profits and media notoriety.

The responsibility of an artwork studio in defining the visual identity of the project is immense, defining color palettes, styles and compositions within design concepts directly influence the player’s experience.

It is the visual communication that tells the player whether an element of the scenario can be explosive, or whether a character is ally, neutral or villain, plus many self-explanatory information that saves time leaves the experience more fluid.

Independent Video Game Studio

Acting against the way of the big producers, the small independent game development studios, take the visual appeal in the background and focus on the gameplay and the constant experience of satisfaction to the player.

Using retro styles, taking advantage of already established mechanics, games of categories like 2d beat ups and side scrolling games are increasingly common, especially on the mobile platforms, Android itself has become the main way to produce and publish games independently.

In the early days of the gaming industry, games were made exclusively by programmers who understood absolutely nothing of design or visual arts, which left these games with a raw look and with little, if any, environmental interaction with the player.